![]() ![]() The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly.Ī simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique. Your brush can evolve over time, swap its alpha at random or even generate a whole new material with each stamp. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. The Compare Mask is useful for creating quick height blends – but not just for this! It also works with any other channel in your texture set. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly. ![]() ![]() This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.ĭisplacement is great, but how about a way to blend and layer materials easily using their height data? The new Compare Mask effect does this and more. You can now enjoy tessellation and displacement in both the viewport and Iray. Some of you may remember us showing a hacky prototype of this a few years ago at a Substance Day event. Breathe life into your art with Substance Painter. Take your skill beyond the 2D canvas and expand your artistic possibilities. If you’ve ever used Photoshop, you’ll feel at home with Substance Painter. ![]()
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